I say that tentatively because I know that it’s a great piece of software if you know how to use it. The Stradivarius has been handed to a cat with fiddly claws and a profound sense of vertigo. For my first act, I decided to follow the beginner’s tutorial, a project to build a game called Rollerball.
It says beginner, but I’m being bombarded with instructions to type scripts in C#, both of which I have never seen before and I’ve barely a grasp of what their function is. Still, I’ve survived this far. The fact that Unity even has instructions is a miracle.
The videos are easy to follow, if you make liberal use of the pause button. And if you’re willing to ignore what all the actions and scripting actually means, like I am, then you’ll find this practice project is quite straightforward.
But that’s only the half-way point. I’ve only followed a recipe, so to improve the mixture myself I visited the website for Durovis Dive, which is a prominent virtual reality headset manufacturer. Currently, they’re giving away scripts which allow the camera view, as seen above, to split-up in two, making it compatible with virtual reality headsets. With a little more instruction following I created split-screen view, and I easily build it into an apk file, which means it can be run on an android phone.
I copy it to my phone, install the apk file and BAM! A working virtual reality game. When I move my head, the camera moves. And it’s a nice surprise to find that my Bluetooth controller works straight off the bat to move the ball. Both Unity and Durovis Dive’s software is amazingly intuitive – that took me, a complete beginner, less than 2 days to build.